2017 Workshop on Hybrid Human-Machine Computing (HHMC 2017)

From Human Computation to Social Computing and Beyond

20-21 September 2017, University of Surrey, Guildford, UK

How to Submit

If you are interested in participating in this workshop, you need to submit an (extended) abstract up to 800 words. You don't have to use all the 800 words. If you can use less words to clearly describe what you want to present, feel free to do so. All submitted (extended) abstracts will be reviewed by the workshop's technical program committee. You should submit your work electronically through the workshop's online submission website. Please select at least one presentation type for your submission so that the TPC will have more flexibility to define the program. If you want to present an already published work, you should consider update the published paper which will be used as a reference by the TPC to make a decision on your submitted abstract. In other cases, you can also submit a full paper as additional proof of the quality of your work.

Post-Workshop Journal Special Issue and Springer Book

Human Computation journalNo printed proceedings will be produced for the workshop, but the workshop's program web page will include abstracts and presentations of all accepted submissions. Selected original work and surveys will be invited for a special issue of the journal Human Computation, following a normal but faster peer-review process. The expected publication date of the special issue is in early 2018.

Some selected work may also be invited for chapters of a book to be co-edited by Gerrit van der Veer, Achim Ebert, Nahum Gershon and Peter Dannenmann of IFIP WG 13.7 – Human-Computer Interaction & Visualization and to be published by Springer (more details to be announced on the workshop's website).

Topics of Interest

We welcome submissions addressing research problems in the following (but not limited to these) topics related to Hybrid Human-Machine Computing (HHMC):

  • Human computation (crowdsourcing, games with a purpose, human interactive proofs, CAPTCHA, mobile sensing, etc.)
  • Social computing
  • Social media analytics
  • Computational social science
  • Social simulation
  • Computer-mediated communication
  • Human-in-the-loop computing (modelling, simulation, optimization, machine learning, data mining, sensing, etc.)
  • Human-agent collectives
  • Humans as (part of digital / physical) sensors
  • Computer-assisted arts
  • Human-assisted computer arts
  • Computer-supported cooperative work (CSCW)
  • Collective intelligence
  • Social search (e.g., collaborative filtering)
  • Cognitive computing, cognitive psychology and cognitive science in general
  • Computational behavioral science
  • Human-centric computing / Human-oriented computing
  • Interactive information visualization / Visual analytics
  • Interactive multimedia systems / quality of user experience / joint subjective-objective quality assessment
  • Human-like computing
  • Citizen science
  • Brain-computer interface
  • Human-robot hybrids / Robot-human hybrids / Cybernetic organisms / Cyborgs
  • Humanoid / humanoid robots / androids
  • Biological robots / biots
  • Social robots
  • Related theoretical computer science topics such as Turing tests
  • Related philosophical aspects such as definition of intelligence and essential differences between humans and machines
  • Ethical issues about HHMC
  • Legal aspects of HHMC
  • Business opportunities around HHMC
  • Industrial innovations around HHMC
  • Applications of HHMC in different fields such as physical sciences, engineering, medical sciences, social sciences, humanities